martes, 11 de diciembre de 2012

Black Phantom (3)

After the sculpting and painting process, I have exported the model to Maya. Then, I have made the skeleton and I have bound the skin of the character to it. I have also made some controllers and nodes in order to move the joints easily.
Then, I have set some poses like run, fight, jump…





The next step is animating the character: in this flash file I show you some basic and cyclic movements I have set. Please, do not miss the dance movement ;)



In future entries I am going to try new more complex movements, for example, fight with weapons, fight against other characters or interact with the environment.

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